Uniting the World with Learning and UNICEF

World Education Games learning with other students around the world. Rocky River students compete and earn points to help support students around the world through UNICEF during the week of October 12th in global studies classes. Several students at Rocky River had a chance to compete in the world’s largest on line educational competition with over 5 million students from around the world.  This is a three day event with literacy, math and science competitions.  Students can compete with students from many different countries that are on line at the same time.  The computer generates a group of 3-5 students for each game.    This live completion is called the World Education Games and begins in Australia in the southern hemisphere.

For the literacy competition a sentence will be read aloud and you must spell the missing word.  You will earn points for every correct answer.  To win the game, race to beat your opponent across the finishing line—but be careful!  Three incorrect answers and you are out of the game!  The points from the first 20 games will count as the official score on World Literacy Day.  In the event of a tie your average speed is important, so be sure to answer quickly!

For Math the game continues until the clock runs down to zero.  Continue answering questions to earn points as quickly as possible—but be careful!  World Maths Day is about speed and accuracy, three incorrect answers and you are out of the game!  The points from your first 20 games will be counted as your official World Maths Day score.   (Note: in some parts of the world the word Maths is used instead of Math).

Due to technical difficulties and time students were unable to compete in the science portion on the final day.

This is fun.  Wonder who we will play against next time. For every 5000 UNICEF points earned by students during the World Education Games, 3P Learning donates $1 towards the supported UNICEF education projects such as Schools in a Box which helps kids continue learning after a disaster (earthquake, flood, and tsunami).  This program can get them on track within 72 hours by providing materials for a teacher and her students.   The more points earned, the more students they can support!   The games are organized by the 3PLearning and sponsored by Microsoft, UNICEF, 3PLearning and MACQUARIE (Australian based).  At this time there were 169,474,201 points earned with a final count soon.

Overall top players was John G. and Sara C. (4th graders)  for literacy and math.   Three students received UNICEF certificates for Math points (Connor S. (4th grade) and Ezra B. and Joshua B. (3rd graders).  Congratulations to all these students!  Awesome job.

 

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